I'm hungry, so before I begin this post I'll have to do something about it. Which means you'll have to wait a little as I get a yogurt and some cookies. Not home-made. The cookies, I mean. The yogurt neither.

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Time passes. A peacock takes a dump nearby. I hate peacocks.

Ok, I'm back. Here it goes.

A Fleeting Case of Self-Possession, or, Memento Moratori, by Lea Albough

Unlike the others before, this game won't have a boring set of playthrough notes for the simple fact that, upon beginning it, I simply wasn't able to pull myself out to write anything else. Yes: I got that hooked.

Memento Moratori is one of the most clever things I've played so far. In it you are a daemonic possession, but you jump into the body of someone who has grown accustomed to such possession episodes, so this "host" of sorts already has a set of defenses against you. Your job is to go around them. You'll have to prove the host that your commands are rational and sane, otherwise him or her won't obey. Clever setting, very well implemented, fine fine writing, and a smart cliffhanger.

There are two more things I would like to address:

The first one is the marvelous way the game manipulates us. As one starts, one is clueless as to what is happening; the host knows more about it than we do. But then things progress: first one discovers that he will play this daemonic possession; then one feels awkward about it; next one finds out how the host can be manipulated; finally one grows into the idea of bringing caos and havoc to the party. Marvelous.

The second one is the nature of this possession. This is not your regular The Exorcist possession, Oh! no it is not: this is the possession of an Interactive Fiction character. This main character represents the frustration of every main characters in the IF world. At the beginning the character writes this in a sheet of paper:

«I know not exactly what has transpired, but recent events have left me experiencing urges – strange urges, as if I suddenly wish to journey in a compass direction when I myself hardly know the magnet’s bearing.  At other moments, I find myself ceaselessly examining previously familiar objects.»

Bloody clever, I'll give you that.

So, how bad do I want to play the full-game?
Bad.



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